(henry the hoover) (https://www.onestopcleaningshop.co.uk/wp-content/uploads/2014/08/product_9_0_902395.jpg) Hello today im going to talk about the reading for this week The reading for this week was a bout game testing and its importance before release to the public. Games can be tested for many different reasons, be it to see if the game is actually fun or if there are any hidden bugs or if there is any exploits or to check hardware compatibility. All these tests should be conducted before releasing the game as they are important to make sure the game is fun. The way a person might test there game is through someone playing a prototype of the game. This will help determine if the game is too hard or if the game is fun to play or if all your walls are actually walls. Game testing is vital for any game it is similar to testing a product before releasing it to the public. If a company doesn’t test there new hover to see if it actually works and functions as intended thi...
( iamge of a gold picture frame) ( https://i.pinimg.com/736x/42/db/08/42db088e9fccd7c026ed54a501e727c1.jpg) Hey im going to talk about the reading for this week about the mda design framework. The mda design framework means mechanic dynamic and aesthetic. I do not feel like I fully understand what the design framework yet I feel if I watch a few more videos or read more articles I will get a better understanding but from the article is that the mechanics are a smaller to building blocks of the game like jumping or swimming or looting which help the game progress and move forward. The dynamic is how the players input affect he mechanics and what outputs it in turn creates. Finally the aesthetic is what emotions the player has towards the game due to the mechanics and dynamics. I feel from my understanding after reading the two articles and watching the video provided that the mda design framework is useful to test how a game is going to affect players and how will consumers re...
(stack of pages) Today im going to be talking about the unity tutorial for this week. This week’s tutorial was familiar with me as I had top do a lot with text in the game jam, game I made. So making canvass and using text mesh pro is already familiar to me. Importing google fonts is alawys useful so knowing how to do that is useful. Formatting the text was easy as I already done it before. This tutorial was a very quick one as I knew what I was doing. Making the player be able to hold the text like a clipboard was useful swell as many unity game have instruction done like this. More snapping practice is useful to know how to optimise the vr controller still a shame I cannot test it due to not having a vr headset.
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