(stack of pages) Today im going to be talking about the unity tutorial for this week. This week’s tutorial was familiar with me as I had top do a lot with text in the game jam, game I made. So making canvass and using text mesh pro is already familiar to me. Importing google fonts is alawys useful so knowing how to do that is useful. Formatting the text was easy as I already done it before. This tutorial was a very quick one as I knew what I was doing. Making the player be able to hold the text like a clipboard was useful swell as many unity game have instruction done like this. More snapping practice is useful to know how to optimise the vr controller still a shame I cannot test it due to not having a vr headset.
(Book) Introduction Marketing video games is a key component in the video game making process. Without game marketing games would not see the popularity they have today. There are a few components that will help market a game. In this chapter some of the components mentioned are how to use an already established fan base, ways to monetise games that are based on the free to play model, and show how game budgets have grown and how marketing budgets have grown to make the video game industry one of the biggest entertainment industries in the world. There are both ethical and unethical ways to achieve game marketing and the more nefarious unethical ways tend to result in more sales this will also be covered further in this chapter. Advertising Game studios advertisers and game publishers have one common goal, to spread awareness of their product and then make a profit from it. Advertising is a key factor in game sales in today’s market, It can make a worse game ...
(https://contenthub-static.grammarly.com/blog/wp-content/uploads/2017/11/research.jpg) Exploiting the 'video game craze': A case study of the tobacco industry’s use of video games as a marketing tool. Authors: McDaniel, Patricia Forsyth, Susan R Release Date :2020/10/19 The purpose The aim of the authors McDaniel, Patricia and Forsyth, Susan R was to show how the tobacco industry was and is using video games to market their product to young adults. The tobacco companies figured out that young adults who play video games are an attractive market ready to exploit as they were already using normal games like card games and bar games to promote cigarettes. They had also of incorporating video game themes into cigarette packaging and through particular corporate messages. The how The authors search through the tobacco industry’s previously undisclosed 15 million documents at first using broad term such as video game and online gaming and then narr...
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