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Showing posts with the label Week 6

Game Design Document

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  (Low poly landscape) (https://media.blendernation.com/wp-content/uploads/2017/12/20000_Subscribers_and_Free_Assets.jpg) Here is my Game design document hope you enjoy reading  Ruin Explorer Game design document Aleskander Smyczynski B00124763                 Index 1.     Index 2.    2.Game design A. Summary B. Gameplay 3.    Technical A. Screens B. Controls C. Mechanics 4.   Level Design A. Areas B. Game flow 5.    Graphics A. Style B. Graphics needed 6.    Sounds A. Sound B. Music 7.    Schedule                     Game Design   Summary The player is an adventurer who explores ruins for treasure. He goes in to a new ruin and has to solve puzzles find keys and use his brain to get the treasure that he is searching for. ...

Unity Tutorial 05

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  (Unity logo) (https://upload.wikimedia.org/wikipedia/commons/thumb/1/19/Unity_Technologies_logo.svg/1024px-Unity_Technologies_logo.svg.png) Hello today im going to talk about the unity tutorial for this week   I found the tutorial to be very long I sent a lot of time on the tutorial but it taught me a lot about movement and animation. It was useful to find out how animations work in unity and how to make it work with the scripts. Another things that was interesting is how the game is fooling the player to think that he is moving. I think a lot of games use smoke and mirrors to fool the player into believing they are something else then they are example being that the barriers are moving to the left and the background is moving to the left and the player is standing still. Many video games do this especially with backgrounds which look 3d but are actually 2d sprites. The unity tutorial also helped me because im thinking of putting in some jumping puzzles into my game whic...

Games GDD

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  (gif of a guy playing on a arcade machine) (https://schoolofgamedesign.com/wp-content/uploads/2015/12/pixel_acade.gif) Hello today im going to be talking about the game design document also known as a gdd. A Gdd is important to every game it outlines what the game is. It’s similar to a business plan it outline what the game is how it works and what is needed to achieve the final game.   The Gdd is a document consisting of all the parts of the video game some of the being story, dialogue, graphics, sound, music, special mechanics, basic mechanics, concept at of the game, the game schedule, what happens when you lose, how you progress, special items. All these things would go in to the game design document to help a person reading the document the kind of game you are making. This document will also help the game design team communicate on what they are doing and what others are doing. The game schedule will also give people goals to achieve and by when they have to ac...