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Showing posts from December, 2020

Beta

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(unity logo) Hey today im going to be talking about the project work this week I just spent the week making sure the game works and everything runs smoothly I also looked for some assets to put into my game because as of right now it’s still just cubes however most of the assets where paid and I don’t really want to buy them also im not too familiar with blender yet and even though I tried my had at making some assets it would take me forever to make them all so I made the creative decisions to just really show off what I have made and not bother with assets especially ones I did not make . I reworked a level for the game making scripts work differently and what not to make doors work and place in the transition screen apart from that my game is almost finished and I have to work on a few more movement problems I encountered with my player character

Unity Tutorial 10

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(Unity logo) (https://upload.wikimedia.org/wikipedia/commons/thumb/1/19/Unity_Technologies_logo.svg/1024px-Unity_Technologies_logo.svg.png) Hello today im going to talk about the unity tutorials for this week I did not use the unity tutorial provided instead I decided to find tutorial that would help me with scene transitions as this is required for my game. I started off looking for it on YouTube and compiled several videos on how switch scenes. The first video I watched was by Brackeys. The second video I watched was by Heer these 2 videos allowed me to make scene transitions between my levels and it was not too complex. Last week’s main menu tutorial touched a little about scene changes but I wanted to reinforce my knowledge on transitions. When I finished working on the scene transitions I looked up some puzzle games to get inspired into making one more level for my game as I wanted to make a few levels to show how complex it could become. I added the scene transitions into my

Games Testing

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  (henry the hoover) (https://www.onestopcleaningshop.co.uk/wp-content/uploads/2014/08/product_9_0_902395.jpg)   Hello today im going to talk about the reading for this week The reading for this week was a bout game testing and its importance before release to the public. Games can be tested for many different reasons, be it to see if the game is actually fun or if there are any hidden bugs or if there is any exploits or to check hardware compatibility. All these tests should be conducted before releasing the game as they are important to make sure the game is fun. The way a person might test there game is through someone playing a prototype of the game. This will help determine if the game is too hard or if the game is fun to play or if all your walls are actually walls. Game testing is vital for any game it is similar to testing a product before releasing it to the public. If a company doesn’t test there new hover to see if it actually works and functions as intended this will hu

Unity Tutorial 09

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(Unity logo) (https://lh3.googleusercontent.com/--S8JR586lcs/X8YK0Z82PSI/AAAAAAAACHs/IQcQOcyAxD8eVHvEhxFOTtj9JcFVGJR9wCLcBGAsYHQ/1024px-Unity_Technologies_logo.svg.png) Hello today im going to be talking about the unity tutorials for this week. This week I did not do the unity tutorials on the website instead I looked up my own unity tutorial on how to go to a new level after you complete a level so that I could make it so the player can complete a level and go onto a harder one. This a useful tutorial for me as I intend to have multiple more and more challenging levels and Id prefer to use different scenes instead of aligning them in one line this would make my csharp code form the first level change the other levels components and I do not want to have to many tags so I do not get confused. I used Brackeys a popular Unity You tuber as one of the tutorials and it was part of his making a game from start to finish series on YouTube. I also used a video called switching levels and sce